needsmorelove

[about] All it needs is more love. And who knows what might happen to you then?   

All it needs is more love. And who knows what might happen to you then?

"Making love was never about you and me in a bed. We made love whenever we held hands."
Ian Thomas, I Wrote This For You (via awdray)

(via loveliest)

— 8 hours ago with 110949 notes
globalvoices:


The rejection is the court’s way to deal with the issue. It’s intolerable. The courts tend to ignore certain types of disputes.

Tap water in Lanzhou was found to have benzene levels 20 times the national safety limit.
Chinese Court Rejects Lawsuit Over Lanzhou Water Pollution

globalvoices:

The rejection is the court’s way to deal with the issue. It’s intolerable. The courts tend to ignore certain types of disputes.

Tap water in Lanzhou was found to have benzene levels 20 times the national safety limit.

Chinese Court Rejects Lawsuit Over Lanzhou Water Pollution

— 1 day ago with 7 notes

loki-cat:

WHY DIDN’T THEY INCLUDE THIS SCENE IN THE MOVIE

THEY’RE SO FUCKING CUTE

(via onceuponasam)

— 1 day ago with 130656 notes

globalvoices:

During the 2003 Daegu Subway fire disaster, a majority of passengers died as the train conductor ran away after plucking away the master key. I hear the stories that the Sewol ferry’s captain and the conductor evacuated early. I wish it is false. If that is true [*note: later, it was found out to be true], then they can’t be forgiven nor escape punishment.

A South Korean ferry heading to a resort island sank with hundreds of passengers. 28 people are confirmed dead and 268 people still missing.

South Korean Ferry Capsized, 28 Dead, 268 More Still Missing at Sea

:(

— 1 day ago with 44 notes

womenrockscience:

Meet Elsie MacGill, a legend in aircraft design and production and the first female aircraft designer in the world. In 1938 she became Chief Aeronautical Engineer at Canadian Car and Foundry where she led the production and redesign of several planes including the Hawker Hurricane – the plane responsible for the most British victories in WWII. Most of the employees in the factory were women and by the wars end they had produced 1,400 aircraft, a massive feat. Elsie had forged new techniques for aeroplane production and mass production and won the Gzowski Medal for this work.

Elsie insisted on being the first one to test each and every one of her designs, a dangerous practice that gained her much respect amongst the pilots. She had a disability that virtually paralysed her from the waist down so she couldn’t ever pilot a plane herself. She would be carried into the planes by her colleagues and test the flights as a passenger recording changes and observations. By the wars end Elsie was a national hero and became known as the Hurricane Queen.

Elsie went on to become Chair of a UN aviation committee and led the drafting of the first International Airworthiness Regulations. She is the first woman to chair a UN committee. The daughter and granddaughter of feminist activist Elsie was heavily involved in the suffrage movement. Her accomplishments for women’s rights are almost as impressive as her accomplishments in the air. She campaigned for equal pay, the decriminalisation of abortion, justice for native women, and so much more. She is a legend of women’s rights and aviation.


Sources: Northern Lights Award, Wings of Canada, Collections

Part 2 Tomorrow: Sex, Bling and Gliders the story of Barbara Cartland

— 1 day ago with 261 notes
"But you see, there is
a graveyard in my mouth
filled with words that
have died on my lips."
Emily Palermo, from Untitled
(via sad-babygirl)

(Source: hellanne, via loveliest)

— 1 day ago with 60075 notes
proofmathisbeautiful:

MIT Whizzes Invent Magical Furniture That Changes Shape on Demand

By Liz Stinson  
04.15.14
Furniture has traditionally been a static thing. We sit at our tables, in our chairs that hold their stiff, rigid shape no matter what we’re doing or how we’re feeling. As our homes become smarter and more personalized, furniture has almost wholly been left out of the revolution.
It’s a shame. Just imagine if your sofa could sense how you’re feeling when you get home from work. To stave off marathon TV sessions, it could transform from a cushioned pile of pillows to a rigid lounge as encouragement to go outside and move around. This exact shape-shifting scenario is an unlikely reality, but a new project from MIT’s Tangible Media Group envisions more realistically what might happen when our furniture is finally able to respond to us.



Called Transform, this table-like structure metamorphoses based on the motions and emotions of the humans around it. Developed by Sean Follmer, Daniel Leithinger and Hiroshi Ishii, the magical device was on show at the Lexus Design Amazing display during Milan Design Week.

The team describes Transform as a table, though you’d have to be hard-pressed to eat dinner at it. The rectangular object is made of 1,152 plastic pins that are controlled by individual microprocessors that sit underneath. A computer program dictates how each pin moves, creating undulating wave motions and pushing pins up to create sandcastle-like structures to tell a sort of tangible narrative. A Kinect above can sense when someone is nearby, and as you run your hand above the pins, they shy away like a school of fish after you dip your hand in the water.
An Evolving Project

If it looks familiar, that’s because the people responsible for Transform are the same people who created the astounding InFORM project. Last fall, when the Tangible Media Group released footage of InFORM, the internet’s head collectively exploded. In the video you watch as a human’s motions on screen are translated into a shape-shifting 3-D display, almost like a computer-assisted pin art toy.

It was truly bonkers, and not just because of how strange it looked. Cooler than the obvious visual appeal was the idea that someday we might actually use something like this to communicate with each other. InFORM was a first glimpse at a world where human-computer interaction has moved beyond flatscreens into the physical realm.

Though Transform moves similarly to InFORM, the projects actually have little in common. InFORM was essentially a way to make a computer interface exist tangibly, so the resulting project still very much looked and acted like a computer might. “Transform is going a little further,” explains Sean Follmer, one of the engineers on the project. “We’re saying, what could it mean to have physical interaction more imbedded in your home and in your life?”

Follmer and Leithinger believe computer-human interaction doesn’t have to look like a computer. In fact, they’re betting in the future technology will be so embedded into our surroundings that we’ll hardly notice it at all. “To me the most terrifying vision would be to be surrounded by touchscreens,” says Leithinger.
Beyond the Touchscreen

As our possessions become smarter and smarter, the question becomes less about if we can interact with these objects and more about how we want to interact with them. Touchscreens will simply be one of the many options–after all, swiping and tapping a flat, glassy screen isn’t a blanket solution to make something interactive.

“Materiality and tactility are fundamental human desires,” says Ishii. In world where we’re increasingly surrounded by flat pixels, Ishii’s lab is on a conquest to figure out how we can avoid a glass-covered future.

Transform is still very much a rough proof of concept, but the potential applications of this tangibility are easy to imagine: A piece of furniture that reacts to our mood or surroundings, a tangible architectural rendering, a new way to visualize topographic data, and that’s only a glimpse of what’s possible.

In the future all of our connected surroundings will have a richness that goes far beyond a flat screen, the team is betting. As Leithinger puts it: “Every little thing I have on me will be reacting to me in the future, and I don’t think only through pixels.”

Gonna show this to my kids the next time they need to invent something (:

proofmathisbeautiful:

MIT Whizzes Invent Magical Furniture That Changes Shape on Demand

Furniture has traditionally been a static thing. We sit at our tables, in our chairs that hold their stiff, rigid shape no matter what we’re doing or how we’re feeling. As our homes become smarter and more personalized, furniture has almost wholly been left out of the revolution.

It’s a shame. Just imagine if your sofa could sense how you’re feeling when you get home from work. To stave off marathon TV sessions, it could transform from a cushioned pile of pillows to a rigid lounge as encouragement to go outside and move around. This exact shape-shifting scenario is an unlikely reality, but a new project from MIT’s Tangible Media Group envisions more realistically what might happen when our furniture is finally able to respond to us.

ballsgoround

Called Transform, this table-like structure metamorphoses based on the motions and emotions of the humans around it. Developed by Sean Follmer, Daniel Leithinger and Hiroshi Ishii, the magical device was on show at the Lexus Design Amazing display during Milan Design Week.

The team describes Transform as a table, though you’d have to be hard-pressed to eat dinner at it. The rectangular object is made of 1,152 plastic pins that are controlled by individual microprocessors that sit underneath. A computer program dictates how each pin moves, creating undulating wave motions and pushing pins up to create sandcastle-like structures to tell a sort of tangible narrative. A Kinect above can sense when someone is nearby, and as you run your hand above the pins, they shy away like a school of fish after you dip your hand in the water.

An Evolving Project

If it looks familiar, that’s because the people responsible for Transform are the same people who created the astounding InFORM project. Last fall, when the Tangible Media Group released footage of InFORM, the internet’s head collectively exploded. In the video you watch as a human’s motions on screen are translated into a shape-shifting 3-D display, almost like a computer-assisted pin art toy.

It was truly bonkers, and not just because of how strange it looked. Cooler than the obvious visual appeal was the idea that someday we might actually use something like this to communicate with each other. InFORM was a first glimpse at a world where human-computer interaction has moved beyond flatscreens into the physical realm.

Though Transform moves similarly to InFORM, the projects actually have little in common. InFORM was essentially a way to make a computer interface exist tangibly, so the resulting project still very much looked and acted like a computer might. “Transform is going a little further,” explains Sean Follmer, one of the engineers on the project. “We’re saying, what could it mean to have physical interaction more imbedded in your home and in your life?”

Follmer and Leithinger believe computer-human interaction doesn’t have to look like a computer. In fact, they’re betting in the future technology will be so embedded into our surroundings that we’ll hardly notice it at all. “To me the most terrifying vision would be to be surrounded by touchscreens,” says Leithinger.

Beyond the Touchscreen

As our possessions become smarter and smarter, the question becomes less about if we can interact with these objects and more about how we want to interact with them. Touchscreens will simply be one of the many options–after all, swiping and tapping a flat, glassy screen isn’t a blanket solution to make something interactive.

“Materiality and tactility are fundamental human desires,” says Ishii. In world where we’re increasingly surrounded by flat pixels, Ishii’s lab is on a conquest to figure out how we can avoid a glass-covered future.

Transform is still very much a rough proof of concept, but the potential applications of this tangibility are easy to imagine: A piece of furniture that reacts to our mood or surroundings, a tangible architectural rendering, a new way to visualize topographic data, and that’s only a glimpse of what’s possible.

In the future all of our connected surroundings will have a richness that goes far beyond a flat screen, the team is betting. As Leithinger puts it: “Every little thing I have on me will be reacting to me in the future, and I don’t think only through pixels.”

Gonna show this to my kids the next time they need to invent something (:

— 3 days ago with 120 notes